We have updated the character metabolism and condition interface. Important signals are now easier to read, while the HUD feels like part of BlackFox rather than a foreign window laid over the world.

The essentials at a glance
Water, food, stamina, blood, and overall character condition now form one clear visual line. You do not need to lose sight of the road or the fight to understand which resource is approaching danger.
Warnings before the critical point
Each indicator changes as the condition worsens. Full, reduced, and critical states differ through fill, silhouette, color, and the character’s expression.
The pixel language of BlackFox
The new art keeps the project’s harsh, slightly retro identity. High-contrast icons remain readable against Merak without demanding more attention than they deserve.
Less menu, more decisions
The HUD does not make choices for you. It shows the consequences in time: continue the route, search for supplies, stop to recover, or turn back while returning is still possible.
A good interface does not shout. It warns you one second before it is too late.← Back to news